Vplay Games is a Canadian mobile game publisher helping Chinese game developers and studios across Asia launch and grow their games in the United States, Canada, Europe and MENA. Our publishing services cover market evaluation, localization, user acquisition, launch planning and ongoing live operations.
列王的纷争Clash of Kings
女王的纷争Clash of Queens
苏丹的复仇Revenge of SultansThe four things you actually care about when choosing a publisher, answered one by one.
100+ games published and 5M+ players reached. We are involved from market testing through long-term operation, not a middleman who only signs the contract.
We fund marketing and user acquisition ourselves and run on revenue share. No license fees, no buyouts.
A Canadian team with App Store and Google Play relationships, handling payments, ratings, localization and player support across Europe, North America and MENA.
You work with a Canada-based, Chinese-speaking publishing lead. No time-zone gap, nothing lost in translation.
We publish the genres we know how to win, not everything that comes our way.
A few of the 100+ titles we have taken to market, from studios you know.





We do not buy games, and there are no license fees or minimum guarantees. We put a professional publisher's full service stack and our own marketing budget behind your game, and we earn only when the game earns.
Language localization plus cultural adaptation of UI, icons, store assets and campaign art for each market.
Assess market potential and competitors, then plan testing, soft launch and full launch.
Campaign strategy, creative design and art production, campaign management and optimization across major channels.
App Store and Google Play listings, store page optimization, keywords and conversion rate.
IAP, ads and event design, with ongoing optimization of ARPU and payer conversion.
Multilingual player support, review management and community support.
Version updates, event cadence, retention and long-term growth after launch.
Data analysis and reviews, App Store and Google Play featuring, platform compliance.
Our model is revenue share. We do not buy games, and there are no license fees or minimum guarantees. Our investment goes into your game through our publishing services and our own UA budget, so we earn only when the game earns. We give you a straight range on the first call.
Our core markets are the United States, Canada, Europe and MENA. All are high-value markets for SLG and mid-core games, and we cover them with localization and local operations support.
Games that are launched or launch-ready, with a playable build we can evaluate. We focus on SLG, card, RPG, mid-core, action PvP, board and sports games. We do not publish prototypes.
Whether they fund UA themselves, whether localization covers art as well as text, whether they run ASO, monetization optimization and live operations in-house, and whether the revenue share is transparent. Use this list to measure any publisher, including us.
A gameplay video and a playable build let us evaluate fit fast. The more complete the submission, the quicker the reply.
